Post by Deleted on Sept 13, 2019 13:40:16 GMT -5
Standard Soviet Combat Doctrine
Written and Commissioned by the Pentral Command Staff Bureau
Section 1.
Speed and Firepower-
Speed is key, as is firepower projection.
Speed and Firepower. Generally encouraged through the use of large scale rolling artillery barrages, coupled with tactical bombing if possible, followed by a combined mechanized and motorized infantry assault. Routing the enemy from positions and then chasing them down is better than prolonged street fights, and if need be any sort of settlement can be plainly obliterated to ensure the enemy is forced to withdraw, or at the least soften it up amply enough to allow for a infantry assault to follow and be successful in driving the enemy out.
It is generally preferable to use medium to low intensity gas attacks against enemy positions, utilizing vomit inducing chemical weaponry before chlorine gas or other gas weapons to ensure contact with the lungs as they have to take their masks off to disgorge the contents of their stomachs. This is preferable as it allows for our forces to capture equipment and materials to make use of in combat in the future. No infrastructure is considered to be critical beyond specific 'strategic' industries such as aluminum plants, Uranium mines, etc.
Section 2.
Maneuver Warfare-
To be constantly on the move is the primary objective of most forces, and only small formations are to be left behind to protect secured assets, up to about a company's worth of soldiers with potential armored and artillery support depending on what they are guarding. The rest of the force is to be focused on pushing forwards. They are never to stay put for very long to avoid being attacked and as well to gain positional advantages and maintain an offensive edge. This can be used as well to attack oncoming enemy forces from the rear or sides, and as well to push against hostile forces in conjunction with other attacking units. They are as well to attack enemy supply lines and to use their complements of surgical strike units to attempt to attack outposts, stations and other military and economic installations along their path. If they cannot capture them, they will mark their positions for heavy artillery attacks or bombing raids.
Enemy forces should be encircled if need be, and held under blockade and bombardment. If they requires that a force bunker down on large scale to sustain a action, it will generally be a singular force. Sandbag positions will be set up and forces will be tasked with laying traps at any routes that might be used to deliver supplies to enemy positions, and as well enemy positions will be continuously shelled and bombed.
Section 3.
Application of Special Forces-
The Application of special forces will be to clear out any lasting pockets of resistance behind the lines of already conquered territory, as well as to act as both a supporting arm of the army, naval infantry and the marines themselves, generally providing support in the form of surgical attacks on enemy positions, killing or 'decommissioning' enemy high ranking officers and command officials vital to a defense or a offensive action, and as well to generally perform acts of sabotage, espionage, and hijacking high value enemy equipment if they can do so reliably. As well, their task is generally to support the infantry via the use of their superior strength and speed. They perform smash and grab operations as well, and overall are generally quite potent forces on the field when implemented right. Special Forces are best given a general task to work towards, and left to do so on their own or to coordinate with other special forces teams to achieve the goal - this will allow for them to wreak havoc and optimally create significant enough chaos and damage that enemy positions will be significantly weakened, if not abandoned or destroyed before a major infantry assault.
Section 4.
Defense-
If made to play defensively, Scorched Dirt should be put in play. If forced to retreat, IEDs, mines and traps should be left wherever, whenever possible, and all villages and towns as well as infrastructure should be flooded with gas, mined, or burned to the ground, or all three, to ensure that the enemy has no place to sit safely. Especially in winter. Artillery and Air strikes should be employed when possible to cause damage, delay the enemy, and buy time, if not outright halt an advance. Other forces should if possible attempt to close in. Should a fight of such occur in Rovuellian mountains, make use of the terrain to your advantage and induce avalanches, fight from the mountains, and as well institute scorched dirt. Guerrilla tactics should as well be used and Asymmetrical warfare is preferred.
Section 5.
Information is more important than raw firepower-
Whenever possible, tabs should be kept on enemy positions and movements to the best ability possible. The use of special forces, and recon units should be paramount, alongside skirmishing to test strength and probe at enemy defenses. Special Forces should as well be applied to steal and acquire any information that might be of importance using whatever means are necessary. Airborne recon assets are to be used when possible if such is considered necessary, or if scale of a front or enemy's power must be ascertained using other means. This information can be used to them call for air strikes, bombing raids, and artillery attacks, and inform nearby forces of enemy strength. Propaganda leaflets may also be used in both artillery form and in bomb form, sometimes just normal leaflets as well.
Section 6.
Combined Arms Doctrine-
Rovuellian Forces are to fight as one cohesive body, with the army to be supported by all other branches and vice versa. When near the coast, the Navy will provide what support that it can via the use of its cannons and rockets and sending supplies ashore in transports if such is considered to be necessary, as well as attacking enemy installations if they can. They can do this by having the army/marines spot for them, helping to make such possible. The army can also call for airborne attacks from the airforce, of which will assist when able and if able at all, using information rendered by the army in the form of target painting with flares or by the use of radio communications. This can be done as well with Artillery in the form of the dedicated heavy guns and rocket trucks. As well, tanks are not their own independent arm and will be used with infantry in combined assaults to support AFVs/IFVs and other armored and non-armored vehicles and formations, to further augment their fighting power. Infantry as well have in their mechanized divisions their own artillery and mortar units, alongside attachments with heavy and light machine guns, and medical units.
Written and Commissioned by the Pentral Command Staff Bureau
Section 1.
Speed and Firepower-
Speed is key, as is firepower projection.
Speed and Firepower. Generally encouraged through the use of large scale rolling artillery barrages, coupled with tactical bombing if possible, followed by a combined mechanized and motorized infantry assault. Routing the enemy from positions and then chasing them down is better than prolonged street fights, and if need be any sort of settlement can be plainly obliterated to ensure the enemy is forced to withdraw, or at the least soften it up amply enough to allow for a infantry assault to follow and be successful in driving the enemy out.
It is generally preferable to use medium to low intensity gas attacks against enemy positions, utilizing vomit inducing chemical weaponry before chlorine gas or other gas weapons to ensure contact with the lungs as they have to take their masks off to disgorge the contents of their stomachs. This is preferable as it allows for our forces to capture equipment and materials to make use of in combat in the future. No infrastructure is considered to be critical beyond specific 'strategic' industries such as aluminum plants, Uranium mines, etc.
Section 2.
Maneuver Warfare-
To be constantly on the move is the primary objective of most forces, and only small formations are to be left behind to protect secured assets, up to about a company's worth of soldiers with potential armored and artillery support depending on what they are guarding. The rest of the force is to be focused on pushing forwards. They are never to stay put for very long to avoid being attacked and as well to gain positional advantages and maintain an offensive edge. This can be used as well to attack oncoming enemy forces from the rear or sides, and as well to push against hostile forces in conjunction with other attacking units. They are as well to attack enemy supply lines and to use their complements of surgical strike units to attempt to attack outposts, stations and other military and economic installations along their path. If they cannot capture them, they will mark their positions for heavy artillery attacks or bombing raids.
Enemy forces should be encircled if need be, and held under blockade and bombardment. If they requires that a force bunker down on large scale to sustain a action, it will generally be a singular force. Sandbag positions will be set up and forces will be tasked with laying traps at any routes that might be used to deliver supplies to enemy positions, and as well enemy positions will be continuously shelled and bombed.
Section 3.
Application of Special Forces-
The Application of special forces will be to clear out any lasting pockets of resistance behind the lines of already conquered territory, as well as to act as both a supporting arm of the army, naval infantry and the marines themselves, generally providing support in the form of surgical attacks on enemy positions, killing or 'decommissioning' enemy high ranking officers and command officials vital to a defense or a offensive action, and as well to generally perform acts of sabotage, espionage, and hijacking high value enemy equipment if they can do so reliably. As well, their task is generally to support the infantry via the use of their superior strength and speed. They perform smash and grab operations as well, and overall are generally quite potent forces on the field when implemented right. Special Forces are best given a general task to work towards, and left to do so on their own or to coordinate with other special forces teams to achieve the goal - this will allow for them to wreak havoc and optimally create significant enough chaos and damage that enemy positions will be significantly weakened, if not abandoned or destroyed before a major infantry assault.
Section 4.
Defense-
If made to play defensively, Scorched Dirt should be put in play. If forced to retreat, IEDs, mines and traps should be left wherever, whenever possible, and all villages and towns as well as infrastructure should be flooded with gas, mined, or burned to the ground, or all three, to ensure that the enemy has no place to sit safely. Especially in winter. Artillery and Air strikes should be employed when possible to cause damage, delay the enemy, and buy time, if not outright halt an advance. Other forces should if possible attempt to close in. Should a fight of such occur in Rovuellian mountains, make use of the terrain to your advantage and induce avalanches, fight from the mountains, and as well institute scorched dirt. Guerrilla tactics should as well be used and Asymmetrical warfare is preferred.
Section 5.
Information is more important than raw firepower-
Whenever possible, tabs should be kept on enemy positions and movements to the best ability possible. The use of special forces, and recon units should be paramount, alongside skirmishing to test strength and probe at enemy defenses. Special Forces should as well be applied to steal and acquire any information that might be of importance using whatever means are necessary. Airborne recon assets are to be used when possible if such is considered necessary, or if scale of a front or enemy's power must be ascertained using other means. This information can be used to them call for air strikes, bombing raids, and artillery attacks, and inform nearby forces of enemy strength. Propaganda leaflets may also be used in both artillery form and in bomb form, sometimes just normal leaflets as well.
Section 6.
Combined Arms Doctrine-
Rovuellian Forces are to fight as one cohesive body, with the army to be supported by all other branches and vice versa. When near the coast, the Navy will provide what support that it can via the use of its cannons and rockets and sending supplies ashore in transports if such is considered to be necessary, as well as attacking enemy installations if they can. They can do this by having the army/marines spot for them, helping to make such possible. The army can also call for airborne attacks from the airforce, of which will assist when able and if able at all, using information rendered by the army in the form of target painting with flares or by the use of radio communications. This can be done as well with Artillery in the form of the dedicated heavy guns and rocket trucks. As well, tanks are not their own independent arm and will be used with infantry in combined assaults to support AFVs/IFVs and other armored and non-armored vehicles and formations, to further augment their fighting power. Infantry as well have in their mechanized divisions their own artillery and mortar units, alongside attachments with heavy and light machine guns, and medical units.