Post by EpicToaster1 on Jul 25, 2019 13:38:41 GMT -5
Militia Division
Point Cost: 1
Manpower: 15,000
Vehicles: 0
A Militia Division is the basic of the basic for infantry divisions. They provide a ton of men at one time, but they are poorly trained and more haphazard than professional divisions. They are easy to make, and can be called upon quickly, only needing two IRL days to raise a division. However, because of their speed, they are not at all a good division to use on its own. They do not have any artillery, anti-tank, anti-air, or other forms of support.
Militia require no factories to produce in states with Firearm Rights for citizens, or one Factory per point of Militia. They can be produced in one IRL week's time.
Light Division
Point Cost: 1
Manpower: 12,500
Vehicles: 2,500
A Light Division is an easy division of infantry. They are lightly armored, mostly carrying simple single-shot only firearms. They are a professional standard for nations that want to produce lots of professional soldiers cheaply. They may carry some small explosives for anti-personnel or anti-tank, however do not have long-range artillery, anti-air, or other forms of support.
Point Cost: 1
Manpower: 12,500
Vehicles: 2,500
A Light Division is an easy division of infantry. They are lightly armored, mostly carrying simple single-shot only firearms. They are a professional standard for nations that want to produce lots of professional soldiers cheaply. They may carry some small explosives for anti-personnel or anti-tank, however do not have long-range artillery, anti-air, or other forms of support.
Two Factories can produce one unit in one IRL week.
Standard Division
Point Cost: 1
Manpower: 10,000
Vehicles: 2,000
A Standard Division is the middle-ground division of infantry. They are moderately protected, carrying single-shot to burst firearms. They are the common division of infantry for all, with professional training, good weapons, and easy maneuverability. They may carry anti-personnel and anti-tank explosives, some anti-tank launchers (which can also shoot down low-flying aircraft), field hospitals, radio divisions, and similar support.
Point Cost: 1
Manpower: 10,000
Vehicles: 2,000
A Standard Division is the middle-ground division of infantry. They are moderately protected, carrying single-shot to burst firearms. They are the common division of infantry for all, with professional training, good weapons, and easy maneuverability. They may carry anti-personnel and anti-tank explosives, some anti-tank launchers (which can also shoot down low-flying aircraft), field hospitals, radio divisions, and similar support.
Three Factories can produce one unit in one IRL week.
Heavy Division
Point Cost: 1
Manpower: 7,500
Vehicles: 1,500
A Heavy Division is the big guns of the infantry. They are heavily protected, carrying any form of hand-held firearm. They are more expensive than other divisions, but make up for it in their superior firepower. They carry anti-personnel explosives, anti-tank launchers, some mortars, field hospitals, radio divisions, and the like.
Point Cost: 1
Manpower: 7,500
Vehicles: 1,500
A Heavy Division is the big guns of the infantry. They are heavily protected, carrying any form of hand-held firearm. They are more expensive than other divisions, but make up for it in their superior firepower. They carry anti-personnel explosives, anti-tank launchers, some mortars, field hospitals, radio divisions, and the like.
Four Factories can produce one unit in one IRL week.
Special Regiment
Point Cost: 1
Manpower: 3,000
Vehicles: 600
A Special Division is the specialized parts of the infantry. They are the marines, mountaineers, paratroopers, combat engineers, cavalry, military intelligence, military police, chemical support, etc. They have a wide variety of uses, and it's up to the player to decide how they'll split them up. Please note, these are not artillery regiments and any ranged explosives are limited to mortars.
Point Cost: 1
Manpower: 3,000
Vehicles: 600
A Special Division is the specialized parts of the infantry. They are the marines, mountaineers, paratroopers, combat engineers, cavalry, military intelligence, military police, chemical support, etc. They have a wide variety of uses, and it's up to the player to decide how they'll split them up. Please note, these are not artillery regiments and any ranged explosives are limited to mortars.
Two Factories can produce one unit in one IRL week.
Mech. Light Division
Point Cost: 1
Manpower: 10,000
Vehicles: 1,000
A Mechanized Light Division is an easy division of mechanized infantry. They are lightly armored, mostly carrying simple single-shot only firearms. They are a professional standard for nations that want to produce lots of professional soldiers cheaply. They may carry some small explosives for anti-personnel or anti-tank, however do not have long-range artillery, anti-air, or other forms of support. Their vehicles consist of armored wheeled cars (similar to jeeps with extra plating).
Point Cost: 1
Manpower: 10,000
Vehicles: 1,000
A Mechanized Light Division is an easy division of mechanized infantry. They are lightly armored, mostly carrying simple single-shot only firearms. They are a professional standard for nations that want to produce lots of professional soldiers cheaply. They may carry some small explosives for anti-personnel or anti-tank, however do not have long-range artillery, anti-air, or other forms of support. Their vehicles consist of armored wheeled cars (similar to jeeps with extra plating).
Two Factories can produce one unit in one IRL week.
Mech. Standard Division
Point Cost: 1
Manpower: 8,000
Vehicles: 800
A Mechanized Standard Division is the middle-ground division of mechanized infantry. They are moderately protected, carrying single-shot to burst firearms. They are the common division of infantry for all, with professional training, good weapons, and easy maneuverability. They may carry anti-personnel and anti-tank explosives, some anti-tank launchers (which can also shoot down low-flying aircraft), field hospitals, radio divisions, and similar support. Their vehicles consist of lightly armored half-tracks and heavily armored wheeled vehicles.
Point Cost: 1
Manpower: 8,000
Vehicles: 800
A Mechanized Standard Division is the middle-ground division of mechanized infantry. They are moderately protected, carrying single-shot to burst firearms. They are the common division of infantry for all, with professional training, good weapons, and easy maneuverability. They may carry anti-personnel and anti-tank explosives, some anti-tank launchers (which can also shoot down low-flying aircraft), field hospitals, radio divisions, and similar support. Their vehicles consist of lightly armored half-tracks and heavily armored wheeled vehicles.
Three Factories can produce one unit in one IRL week.
Mech. Heavy Division
Point Cost: 1
Manpower: 6,000
Vehicles: 600
A Mechanized Heavy Division is the big guns of the mechanized infantry. They are heavily protected, carrying any form of hand-held firearm. They are more expensive than other divisions, but make up for it in their superior firepower. They carry anti-personnel explosives, anti-tank launchers, some mortars, field hospitals, radio divisions, and the like. Their vehicles consist of heavily armored half-tracks and coming upon modern armored transport vehicles.
Point Cost: 1
Manpower: 6,000
Vehicles: 600
A Mechanized Heavy Division is the big guns of the mechanized infantry. They are heavily protected, carrying any form of hand-held firearm. They are more expensive than other divisions, but make up for it in their superior firepower. They carry anti-personnel explosives, anti-tank launchers, some mortars, field hospitals, radio divisions, and the like. Their vehicles consist of heavily armored half-tracks and coming upon modern armored transport vehicles.
Four Factories can produce one unit in one IRL week.
Artillery Regiment
Point Cost: 1
Manpower: 3,000
Vehicles: 1,000
An Artillery Regiment is the massive guns of the army. They can fire shells over far distances, delivering their payloads at a shell every thirty seconds. These consist of towed artillery, stationary artillery, and basically any other form of shelled-artillery. They are more accurate than their rocket counterpart, but aren't as maneuverable.
Point Cost: 1
Manpower: 3,000
Vehicles: 1,000
An Artillery Regiment is the massive guns of the army. They can fire shells over far distances, delivering their payloads at a shell every thirty seconds. These consist of towed artillery, stationary artillery, and basically any other form of shelled-artillery. They are more accurate than their rocket counterpart, but aren't as maneuverable.
Three Factories can produce one unit in one IRL week.
Rocket Artillery Regiment
Point Cost: 1
Manpower: 3,000
Vehicles: 1,500
A Rocket Artillery Regiment is the Katyusha of the army. They fire several rockets off successively, showering the enemy in the wails of death. The rockets aren't totally accurate, but you don't need to be accurate if you're drowning an area in rockets. These can be towed rockets, rockets mounted to trucks, or large stationary guns like standard artillery.
Point Cost: 1
Manpower: 3,000
Vehicles: 1,500
A Rocket Artillery Regiment is the Katyusha of the army. They fire several rockets off successively, showering the enemy in the wails of death. The rockets aren't totally accurate, but you don't need to be accurate if you're drowning an area in rockets. These can be towed rockets, rockets mounted to trucks, or large stationary guns like standard artillery.
Four Factories can produce one unit in two IRL weeks.
Flak Regiment
Point Cost: 1
Manpower: 3,000
Vehicles: 600
A Flak Regiment is the old-fashioned anti-air artillery. It is a gun designed to fire straight up (or can be made horizontal and shoot tanks if you so wish) and discharge explosives in the air. The resulting disruptions of air is designed to destabilize aircraft and cause them to fall from the sky, unless you can hit directly and watch them crash. They are cheap to make, expecting to expend more bullets than anything else.
Point Cost: 1
Manpower: 3,000
Vehicles: 600
A Flak Regiment is the old-fashioned anti-air artillery. It is a gun designed to fire straight up (or can be made horizontal and shoot tanks if you so wish) and discharge explosives in the air. The resulting disruptions of air is designed to destabilize aircraft and cause them to fall from the sky, unless you can hit directly and watch them crash. They are cheap to make, expecting to expend more bullets than anything else.
Two Factories can produce one unit in one IRL week.
SAM Regiment
Point Cost: 1
Manpower: 1,000
Vehicles: 250
A SAM Regiment is the modern anti-air artillery. It uses rockets, similar to rocket artillery, to fire upon aircraft. Able to catch up to the faster coming-of-age jet planes, though their guidance systems still need work, as, as of right now, they're fire and pray. They're more expensive than Flak, requiring full rockets for ammo than cheap explosive shells.
Point Cost: 1
Manpower: 1,000
Vehicles: 250
A SAM Regiment is the modern anti-air artillery. It uses rockets, similar to rocket artillery, to fire upon aircraft. Able to catch up to the faster coming-of-age jet planes, though their guidance systems still need work, as, as of right now, they're fire and pray. They're more expensive than Flak, requiring full rockets for ammo than cheap explosive shells.
Four Factories can produce one unit in two IRL weeks.