Post by EpicToaster1 on Jul 25, 2019 14:21:05 GMT -5
Armor comes in both Staol and Oil variants.
Point Cost: 1
Manpower: 3,000
Vehicles: 1,000
Tankette Regiments are the smallest and weakest of the armored forces. They typically fit two to three to a vehicle, and are mainly use machine guns as their mounted weapon. They are small and cheap to produce, making them easy for factories to create. These also include Technicals and other Improvised Fighting Vehicles.
One Factory can produce one unit in one IRL week.
Light Regiment
Point Cost: 1
Manpower: 2,000
Vehicles: 500
Light Regiments are the basic forces of the military. These include APCs, Scout Cars, Reconnaissance Vehicles, CEVs (all subgroups including AVLBs), and ISVs/ASVs. They can be light to heavily armored, but they have minimal firepower and are more for moving troops safely through dangerous areas or finding dangers ahead of the main military.
Medium Regiment
Point Cost: 1
Manpower: 1,000
Vehicles: 250
Medium Regiments are the moderate forces of the military. These include IFVs, IMVs, PPVs, ARVs, and light Self-Propelled Artillery.
Main Battle Tank Battalion
Point Cost: 1
Manpower: 800
Vehicles: 200
Main Battle Tank Battalions are the main tanks of the military. They are modern medium tanks.
Amphibious Battalion
Point Cost: 1
Manpower: 600
Vehicles: 150
Amphibious Battalions are vehicles capable of crossing deeper than average water. These are both amphibious armored cars/trucks as well as amphibious tanks.
Heavy Battalion
Point Cost: 1
Manpower: 400
Vehicles: 80
Heavy Battalions are the heavier ends of the armored units. They are the heavy Self-Propelled Artillery, heavy tanks, heavy IFVs, and other well-armored and well-gunned vehicles.
Superheavy Battery
Point Cost: 1
Manpower: 100
Vehicles: 20
Superheavy Batteries are the beasts of the armored units. Extremely expensive and extremely slow, these vehicles are able to take a hit and keep going like its nothing. Any form of "light" fire won't damage these enough to disable them. They're typically much older, having stopped seeing much development after the last world war.
Tankette Regiment
Point Cost: 1
Manpower: 3,000
Vehicles: 1,000
Tankette Regiments are the smallest and weakest of the armored forces. They typically fit two to three to a vehicle, and are mainly use machine guns as their mounted weapon. They are small and cheap to produce, making them easy for factories to create. These also include Technicals and other Improvised Fighting Vehicles.
One Factory can produce one unit in one IRL week.
Light Regiment
Point Cost: 1
Manpower: 2,000
Vehicles: 500
Light Regiments are the basic forces of the military. These include APCs, Scout Cars, Reconnaissance Vehicles, CEVs (all subgroups including AVLBs), and ISVs/ASVs. They can be light to heavily armored, but they have minimal firepower and are more for moving troops safely through dangerous areas or finding dangers ahead of the main military.
Two Factories can produce one unit in one IRL week.
Medium Regiment
Point Cost: 1
Manpower: 1,000
Vehicles: 250
Medium Regiments are the moderate forces of the military. These include IFVs, IMVs, PPVs, ARVs, and light Self-Propelled Artillery.
Three Factories can produce one unit in one IRL week.
Main Battle Tank Battalion
Point Cost: 1
Manpower: 800
Vehicles: 200
Main Battle Tank Battalions are the main tanks of the military. They are modern medium tanks.
Four Factories can produce one unit in two IRL weeks.
Amphibious Battalion
Point Cost: 1
Manpower: 600
Vehicles: 150
Amphibious Battalions are vehicles capable of crossing deeper than average water. These are both amphibious armored cars/trucks as well as amphibious tanks.
Four Factories can produce one unit in two IRL weeks.
Heavy Battalion
Point Cost: 1
Manpower: 400
Vehicles: 80
Heavy Battalions are the heavier ends of the armored units. They are the heavy Self-Propelled Artillery, heavy tanks, heavy IFVs, and other well-armored and well-gunned vehicles.
Five Factories can produce one unit in two IRL weeks.
Superheavy Battery
Point Cost: 1
Manpower: 100
Vehicles: 20
Superheavy Batteries are the beasts of the armored units. Extremely expensive and extremely slow, these vehicles are able to take a hit and keep going like its nothing. Any form of "light" fire won't damage these enough to disable them. They're typically much older, having stopped seeing much development after the last world war.
Six Factory can produce one unit in two IRL weeks.