Post by EpicToaster1 on Dec 15, 2020 2:33:24 GMT -5
Airplanes
Power
Planes can only be powered by Staol at the current time.
Planes can only be powered by Staol at the current time.
Reconnaissance Planes
Point Cost: 1
Manpower: 20
Vehicles: 10
Recon planes are designed to be fast and agile, however they sport little, if any, weaponry. They are used to find the locations of military bases or watch troop/vehicle movements from the air.
Two Factories can produce one unit in one IRL week.
Point Cost: 1
Manpower: 20
Vehicles: 10
Recon planes are designed to be fast and agile, however they sport little, if any, weaponry. They are used to find the locations of military bases or watch troop/vehicle movements from the air.
Two Factories can produce one unit in one IRL week.
Transport Planes
Point Cost: 1
Manpower: 20
Vehicles: 10
Transport planes are used to move small amounts of infantry or paratrooper special infantry around. Can also be used as cargo variants to move light equipment. At this time, heavy vehicles, such as light tanks and up, cannot be taken by aircraft.
Four Factories can produce one unit in one IRL week.
Point Cost: 1
Manpower: 20
Vehicles: 10
Transport planes are used to move small amounts of infantry or paratrooper special infantry around. Can also be used as cargo variants to move light equipment. At this time, heavy vehicles, such as light tanks and up, cannot be taken by aircraft.
Four Factories can produce one unit in one IRL week.
Fighter (Light) Interceptors
Point Cost: 1
Manpower: 8
Vehicles: 8
Light Interceptors are propeller planes that are designed to fly fast and shoot down other aircraft. They are usually used in swarms to overwhelm incoming bomber squadrons and their escorts, or to keep enemy aircraft from being effective in their own airspace. They have short flight ranges and generally weaker guns.
Two Factories can produce one unit in one IRL week.
Point Cost: 1
Manpower: 8
Vehicles: 8
Light Interceptors are propeller planes that are designed to fly fast and shoot down other aircraft. They are usually used in swarms to overwhelm incoming bomber squadrons and their escorts, or to keep enemy aircraft from being effective in their own airspace. They have short flight ranges and generally weaker guns.
Two Factories can produce one unit in one IRL week.
First two are propeller while the last is hybrid.
Multi-Role Fighters
Point Cost: 1
Manpower: 10
Vehicles: 10
Multi-role fighters are long-range fighter aircraft, capable of acting as air superiority, escort, interceptors, and various other aircraft all at once.
Three Factories can produce one unit in two IRL weeks.
Point Cost: 1
Manpower: 10
Vehicles: 10
Multi-role fighters are long-range fighter aircraft, capable of acting as air superiority, escort, interceptors, and various other aircraft all at once.
Three Factories can produce one unit in two IRL weeks.
Escort (Heavy) Fighters
Point Cost: 1
Manpower: 6
Vehicles: 6
Escort Fighters are long-range fighters designed to provide cover and support to bomber squadrons. They are heavy, though are capable of decent firepower to attack incoming light interceptors.
Five Factories can produce one unit in two IRL weeks.
Point Cost: 1
Manpower: 6
Vehicles: 6
Escort Fighters are long-range fighters designed to provide cover and support to bomber squadrons. They are heavy, though are capable of decent firepower to attack incoming light interceptors.
Five Factories can produce one unit in two IRL weeks.
Close Air Support Fighters
Point Cost: 1
Manpower: 10
Vehicles: 10
Close Air Support Fighters (CAS) are designed to fly in close to targets and strafe a battlefield with a few bombs or many bullets.
Three Factories can produce one unit in one IRL week.
Point Cost: 1
Manpower: 10
Vehicles: 10
Close Air Support Fighters (CAS) are designed to fly in close to targets and strafe a battlefield with a few bombs or many bullets.
Three Factories can produce one unit in one IRL week.
Medium Bombers
Point Cost: 1
Manpower: 6
Vehicles: 6
Medium Bombers are designed to drop bombs on targets. They tend to carry enough to bomb a small area or several targets at once. However, they lack any true defenses themselves due to their small size. They tend to be at or slightly larger than Escort Fighters, but smaller than Tactical Bombers.
Four Factories can produce one unit in one IRL week.
Point Cost: 1
Manpower: 6
Vehicles: 6
Medium Bombers are designed to drop bombs on targets. They tend to carry enough to bomb a small area or several targets at once. However, they lack any true defenses themselves due to their small size. They tend to be at or slightly larger than Escort Fighters, but smaller than Tactical Bombers.
Four Factories can produce one unit in one IRL week.
Tactical Bombers
Point Cost: 1
Manpower: 12
Vehicles: 4
Tactical Bombers are large aircraft designed to drop pounds upon pounds of bombs onto a target. They tend to be used for more general bombing runs, blowing up airfields, battlefields, troop encampments, and cities. Their range is further than most smaller aircraft, escort aircraft struggle to keep up on some models.
Four Factories can produce one unit in two IRL weeks.
Point Cost: 1
Manpower: 12
Vehicles: 4
Tactical Bombers are large aircraft designed to drop pounds upon pounds of bombs onto a target. They tend to be used for more general bombing runs, blowing up airfields, battlefields, troop encampments, and cities. Their range is further than most smaller aircraft, escort aircraft struggle to keep up on some models.
Four Factories can produce one unit in two IRL weeks.
Strategic Bombers
Point Cost: 1
Manpower: 6
Vehicles: 2
Strategic Bombers are massive aircraft designed to deliver large amounts of bombs to an area. They tend to be more accurate, capable of hitting a military complex in the middle of a city without damaging most of the surroundings, though are just as able to carpet bomb as other aircraft. These aircraft have ranges far exceeding all fighter aircraft, making them capable of going deep into enemy territory, but undefended.
Four Factories can produce one unit in three IRL weeks.
Point Cost: 1
Manpower: 6
Vehicles: 2
Strategic Bombers are massive aircraft designed to deliver large amounts of bombs to an area. They tend to be more accurate, capable of hitting a military complex in the middle of a city without damaging most of the surroundings, though are just as able to carpet bomb as other aircraft. These aircraft have ranges far exceeding all fighter aircraft, making them capable of going deep into enemy territory, but undefended.
Four Factories can produce one unit in three IRL weeks.
Carrier Fighters
Point Cost: 1
Manpower: 5
Vehicles: 5
Carrier fighters are small aircraft designed to be able to take off and land on carriers [Merchant, Escort, and Full]. They are designed to provide cover for the Carrier Bombers or attacking enemy ships or land from the sea.
Two Factories can produce one unit in one IRL week.
Point Cost: 1
Manpower: 5
Vehicles: 5
Carrier fighters are small aircraft designed to be able to take off and land on carriers [Merchant, Escort, and Full]. They are designed to provide cover for the Carrier Bombers or attacking enemy ships or land from the sea.
Two Factories can produce one unit in one IRL week.
Carrier Bombers
Point Cost: 1
Manpower: 5
Vehicles: 5
Carrier bombers are small aircraft designed to be able to take off and land on carriers [Merchant, Escort, and Full]. They are designed to destroy enemy ships or attack land bases from the sea.
Three Factories can produce one unit in one IRL week.
Point Cost: 1
Manpower: 5
Vehicles: 5
Carrier bombers are small aircraft designed to be able to take off and land on carriers [Merchant, Escort, and Full]. They are designed to destroy enemy ships or attack land bases from the sea.
Three Factories can produce one unit in one IRL week.