Post by malloc on Aug 8, 2019 21:41:43 GMT -5
WAR PLAN RAINBOW+1
War Plan RAINBOW+1 follows in the event of a total war against Amali following the breakdown of international relations, resources, or otherwise stated. This war plan is enacted upon the break out of an international war wherein Amali has one major ally: Ida Koi. This plan follows the existing borders of 1960 and information available to the Amalian War Readiness Committee.
Upon war game simulations, the Committee has found that Amalia and Ida Koi could fight the war to a stalemate.
With Staol production and Ida Koi defending it's own borders, Ida Koi's defensiveness allows for a choke point in the Southeastern pass. Attempts by forces of the Tyvian Empire fail to make major headway through the mountain pass due to the intense terrain. Ida Koi's naval presence, along with a secondary Amalian navy, keeps the Tyvian's weaker fleets from being able to land on Ida Koi without any major, decisive battle.
Amali is able to sweep through the southern enemies with relative ease and occupy nations relatively easily. Invasion beyond [RED] is unnecessary as the southern tribes are unable to really take on Amali's technological advantage. The eastern campaign proves to be longer and more arduous due to the vast number of enemies to the east.
However, similar to War Plan RAINBOW, Lusatia's naval forces remain an issue that needs to be addressed by a larger naval force to compete against the Kingdom of Lusatia. Lusatia's primary ships, namely its aircraft carriers and battleships, is what keeps the combined Amalian-Koain naval forces from dominating the area between the channels. However, unlike RAINBOW, Lusatia's navy is unable to harass far-west ports which allow for the build up of more naval units securely.
[To be added: war plans]