Post by EpicToaster1 on Mar 12, 2021 12:04:20 GMT -5
The Hague
Operations Point Sheet
Viewable Here [Google Sheets]: The Hague Point Sheet
The first page of the Point Sheet displays the casualties. These include from the beginning of the war one thousand years ago. Their faces and their sacrifices long forgotten, they're nothing more than bodies that litter the scorched wastes of the Hague.
After that comes all the individual sheets of the nations inhabiting the Hague.
The Military is split into ten distinct categories. These categories are the Army, Mobile Army, Artillery, WMD Artillery, Locomotives, Armored Locomotives, Train Cars, Navy, Airships, and Airplanes.
All Units can move freely within their own territory during a week.
Army
All Units have a movement speed of 2 provinces a week in unfriendly territory.
Military Police - 1 Point - 250 Manpower - 0 Vehicles
> Used for keeping the peace in Occupied Provinces.
Militia Division - 1 Point - 15,000 Manpower - 0 Vehicles
> Bodies. Armed with a mishmash of weapons ranging from pitchforks and shovels to small firearms. Not much of a threat against Mobile Army Units except in large numbers. They have no protection from any artillery.
Light Infantry Division - 1 Point - 10,000 Manpower - 0 Vehicles
> Armed Bodies. Can put up a fight against Mobile Army Units in smaller numbers. They have basic protection from standard Artillery, however have no protection from WMD Artillery.
Heavy Infantry Brigade - 1 Point - 5,000 Manpower - 0 Vehicles
> Strong Infantry Units. Can put up a fight against most ground units. They have good protection from standard Artillery and basic protection from WMD Artillery. This does not include Nuclear Artillery.
Flamethrower Brigade - 1 Point - 2,500 Manpower - 0 Vehicles
> Infantry outfitted with Flamethrowers. Perfect for clearing defenses or just burning people on the battlefield.
Engineer Squadron - 1 Point - 1,500 Manpower - 0 Vehicles
> Can be used to repair any Units with Vehicles on the battlefield, or make it easier for Armored and Artillery Units to cross a river.
Marine Brigade - 1 Point - 2,500 Manpower - 0 Vehicles
> Can handle rough terrain and crossing rivers without penalty.
Paratrooper Brigade - 1 Point - 2,500 Manpower - 0 Vehicles
> Can be thrown out of Transport Airships and Transport Airplanes behind enemy lines or on top of enemy lines.
Mobile Army
Cavalry Brigade - 1 Point - 5,000 Manpower - 0 Vehicles
> Infantry on Horses. Can move faster, allowing for four provinces per week in unfriendly territory.
Landship Crew - 1 Point - 80 Manpower - 10 Vehicles
> A group of Landships. Can tank small arms fire from lesser outfitted divisions and can handle warfare around artillery better. Can move at a speed of three provinces per week in unfriendly territory.
Super Landship Cell - 2 Points - 40 Manpower - 1 Vehicle
> A Behemoth Landship. Strong against most army divisions, requiring other landships and artillery to take it down. Rather slow, allowing it to only move two provinces per week in unfriendly territory.
Light Mecha Company - 1 Point - 100 Manpower - 100 Vehicles
> A company of mechs. Lightly armed and armored, they're between the size of a human and double. Small size and light armaments allow them to move at four provinces per week in unfriendly territory.
Medium Mecha Platoon - 2 Points - 50 Manpower - 50 Vehicles
> A platoon of mechs. Have decent firepower and equally decent armor, they're between twice the size of a human to a two story building. Can move three provinces per week in unfriendly territory.
Heavy Mecha Squad - 4 Points - 4 Manpower - 2 Vehicles
> A squad of mechs. Have extreme firepower and thick armor. They are anything larger than a two-story building. Their bulky size means they can only move two provinces per week in unfriendly territory.
Artillery
Artillery Brigade
Flak Brigade
Harassing Agent Crew
Tear Agent Crew
Vomiting Agent Crew
Malodorant Crew
Incapacitating Agent Crew
Psychological Agent Crew
Tranquilizer Crew
WMD Artillery
Lethal Agent Cell
Blister Agent Cell
Nitrogen Mustard Cell
Sulfur Mustard Cell
Arsenial Cell
Urticant Cell
Blood Agent Cell
Choking Agent Cell
Nerve Agent Cell
Nuclear Warhead Cell
Locomotives and Armored Locomotives
Double all point values for Armored Versions of Locomotives.
0-4-0 Switcher
4-4-0 American
0-6-0 Switcher
2-6-0 Mogul
0-8-0 Eight-Coupled
2-8-0 Consolidation
2-8-2 Mikado
2-10-0 Decapod
4-12-2 Union
4-4-4-4 T1
2-6-6-0 Salt
4-6-6-4 Challenger
4-8-8-4 Big Boy
B-B Diesel Electric
C-C Diesel Electric
Train Cars
These units do not have movement restrictions themselves. They are based solely on what locomotive is pulling them.
Track Layer
Track Uprooter
Flat Cars
Box Cars
Cattle Cars
Passenger Cars
Armored Passenger Cars
Ammo Loader Car
Machine Gun Carrier Car
Machine Gun Artillery Car
Flak Artillery Car
Artillery Car
Tear Gas Artillery Car
Sulfur Mustard Artillery Car
Nuclear Artillery Car
Navy
Corvette Squadron
Frigate Squadron
Destroyer Squadron
Cruiser Task Unit
Battlecruiser Element
Dreadnought Element
Carrier Element
Nuclear Turreted Dreadnought
Airships
Hot Air Balloons
Transport Airship Flotilla
Airship Corvette Squadron
Airship Destroyer Squadron
Airship Cruiser Task Unit
Airship Dreadnought Element
Airship Carrier Element
Nuclear Airship Element
Airplanes
Kamikaze Squadron
Light Biplane Fighter Flight
Heavy Biplane Fighter Flight
Triplane Fighter Element
Monoplane Fighter Detail
Transport Plane Element
Operations Point Sheet
Viewable Here [Google Sheets]: The Hague Point Sheet
The first page of the Point Sheet displays the casualties. These include from the beginning of the war one thousand years ago. Their faces and their sacrifices long forgotten, they're nothing more than bodies that litter the scorched wastes of the Hague.
After that comes all the individual sheets of the nations inhabiting the Hague.
The Military is split into ten distinct categories. These categories are the Army, Mobile Army, Artillery, WMD Artillery, Locomotives, Armored Locomotives, Train Cars, Navy, Airships, and Airplanes.
All Units can move freely within their own territory during a week.
Army
All Units have a movement speed of 2 provinces a week in unfriendly territory.
Military Police - 1 Point - 250 Manpower - 0 Vehicles
> Used for keeping the peace in Occupied Provinces.
Militia Division - 1 Point - 15,000 Manpower - 0 Vehicles
> Bodies. Armed with a mishmash of weapons ranging from pitchforks and shovels to small firearms. Not much of a threat against Mobile Army Units except in large numbers. They have no protection from any artillery.
Light Infantry Division - 1 Point - 10,000 Manpower - 0 Vehicles
> Armed Bodies. Can put up a fight against Mobile Army Units in smaller numbers. They have basic protection from standard Artillery, however have no protection from WMD Artillery.
Heavy Infantry Brigade - 1 Point - 5,000 Manpower - 0 Vehicles
> Strong Infantry Units. Can put up a fight against most ground units. They have good protection from standard Artillery and basic protection from WMD Artillery. This does not include Nuclear Artillery.
Flamethrower Brigade - 1 Point - 2,500 Manpower - 0 Vehicles
> Infantry outfitted with Flamethrowers. Perfect for clearing defenses or just burning people on the battlefield.
Engineer Squadron - 1 Point - 1,500 Manpower - 0 Vehicles
> Can be used to repair any Units with Vehicles on the battlefield, or make it easier for Armored and Artillery Units to cross a river.
Marine Brigade - 1 Point - 2,500 Manpower - 0 Vehicles
> Can handle rough terrain and crossing rivers without penalty.
Paratrooper Brigade - 1 Point - 2,500 Manpower - 0 Vehicles
> Can be thrown out of Transport Airships and Transport Airplanes behind enemy lines or on top of enemy lines.
Mobile Army
Cavalry Brigade - 1 Point - 5,000 Manpower - 0 Vehicles
> Infantry on Horses. Can move faster, allowing for four provinces per week in unfriendly territory.
Landship Crew - 1 Point - 80 Manpower - 10 Vehicles
> A group of Landships. Can tank small arms fire from lesser outfitted divisions and can handle warfare around artillery better. Can move at a speed of three provinces per week in unfriendly territory.
Super Landship Cell - 2 Points - 40 Manpower - 1 Vehicle
> A Behemoth Landship. Strong against most army divisions, requiring other landships and artillery to take it down. Rather slow, allowing it to only move two provinces per week in unfriendly territory.
Light Mecha Company - 1 Point - 100 Manpower - 100 Vehicles
> A company of mechs. Lightly armed and armored, they're between the size of a human and double. Small size and light armaments allow them to move at four provinces per week in unfriendly territory.
Medium Mecha Platoon - 2 Points - 50 Manpower - 50 Vehicles
> A platoon of mechs. Have decent firepower and equally decent armor, they're between twice the size of a human to a two story building. Can move three provinces per week in unfriendly territory.
Heavy Mecha Squad - 4 Points - 4 Manpower - 2 Vehicles
> A squad of mechs. Have extreme firepower and thick armor. They are anything larger than a two-story building. Their bulky size means they can only move two provinces per week in unfriendly territory.
Artillery
Artillery Brigade
Flak Brigade
Harassing Agent Crew
Tear Agent Crew
Vomiting Agent Crew
Malodorant Crew
Incapacitating Agent Crew
Psychological Agent Crew
Tranquilizer Crew
WMD Artillery
Lethal Agent Cell
Blister Agent Cell
Nitrogen Mustard Cell
Sulfur Mustard Cell
Arsenial Cell
Urticant Cell
Blood Agent Cell
Choking Agent Cell
Nerve Agent Cell
Nuclear Warhead Cell
Locomotives and Armored Locomotives
Double all point values for Armored Versions of Locomotives.
0-4-0 Switcher
4-4-0 American
0-6-0 Switcher
2-6-0 Mogul
0-8-0 Eight-Coupled
2-8-0 Consolidation
2-8-2 Mikado
2-10-0 Decapod
4-12-2 Union
4-4-4-4 T1
2-6-6-0 Salt
4-6-6-4 Challenger
4-8-8-4 Big Boy
B-B Diesel Electric
C-C Diesel Electric
Train Cars
These units do not have movement restrictions themselves. They are based solely on what locomotive is pulling them.
Track Layer
Track Uprooter
Flat Cars
Box Cars
Cattle Cars
Passenger Cars
Armored Passenger Cars
Ammo Loader Car
Machine Gun Carrier Car
Machine Gun Artillery Car
Flak Artillery Car
Artillery Car
Tear Gas Artillery Car
Sulfur Mustard Artillery Car
Nuclear Artillery Car
Navy
Corvette Squadron
Frigate Squadron
Destroyer Squadron
Cruiser Task Unit
Battlecruiser Element
Dreadnought Element
Carrier Element
Nuclear Turreted Dreadnought
Airships
Hot Air Balloons
Transport Airship Flotilla
Airship Corvette Squadron
Airship Destroyer Squadron
Airship Cruiser Task Unit
Airship Dreadnought Element
Airship Carrier Element
Nuclear Airship Element
Airplanes
Kamikaze Squadron
Light Biplane Fighter Flight
Heavy Biplane Fighter Flight
Triplane Fighter Element
Monoplane Fighter Detail
Transport Plane Element