Post by Kira on Jul 5, 2022 21:21:30 GMT -5
Republic of Valdera/Valderan Republic
Population: 67,000,000 Million (Estimated)
Government Form: Constitutional Monarchy
Population: 67,000,000 Million (Estimated)
Government Form: Constitutional Monarchy
Capital City: New Raltera
Species makeup: 98% Kobold mix, 2% Other
Currency: Ducat
Religion: Way of the Sun/Falgrinism
Major Cities-
New Raltera (Capital, first settlement for the Mil’nor and capital of Clan Tolvaj)
Mont Vergius (Capital for Clan Gruvar. deep in the snow tipped mountains)
Tel’Amore (Capital of Clan Meiyo, Located near the tip of the continent)
Other Cities/Towns of import
New Galamore
Ivilnia
Ralinor
Port Carlo
Dia'ma
CLANS:
Colonial- A democracy focused clan, leaning towards both social and political reforms to lead the nation into a more progressive light. Currently split between an isolationist ‘Monroe Doctrine like’ group and a more USA interventionists group.
Spiritual- Due to the more decentralized nature of religion within Mil’Nor, the Spiritualist clan can more so be considered a sort of green/social program focused group with heavy religious undertones. Due to the advancement of technology and the semi recent reintroduction of Mil’nor back into the world at large, this group is actually perhaps the most vulnerable to outside forces and backdoor politics, as what religion should be in the contemporary era is up for debate
Authoritarian: Ranging from your average harmless nationalist to “Acquire Lebensraum”, this group is perhaps the most volatile, having a mix of reactionaries and the like within their ranks. More…exploitive nations that seek to acquire an easily controlled ally in Touli may seek to back the factions within this clan
RELIGION:
The basic principles of Falgrinism is the unity of life and oneness of creation. To put out an action is to invite reaction, and every move must be considered when you wish to live a peaceful life. As with all religions, Falgrinism is subject to fracturing and “creative interpretation”, but at base it’s ideal very much follows a Buddhist line of thought. These traditional views are having a difficult time with the rise of technology, so the importance of the religion in daily life is very much up in the air.
New Galamore
Ivilnia
Ralinor
Port Carlo
Dia'ma
CLANS:
Colonial- A democracy focused clan, leaning towards both social and political reforms to lead the nation into a more progressive light. Currently split between an isolationist ‘Monroe Doctrine like’ group and a more USA interventionists group.
Spiritual- Due to the more decentralized nature of religion within Mil’Nor, the Spiritualist clan can more so be considered a sort of green/social program focused group with heavy religious undertones. Due to the advancement of technology and the semi recent reintroduction of Mil’nor back into the world at large, this group is actually perhaps the most vulnerable to outside forces and backdoor politics, as what religion should be in the contemporary era is up for debate
Authoritarian: Ranging from your average harmless nationalist to “Acquire Lebensraum”, this group is perhaps the most volatile, having a mix of reactionaries and the like within their ranks. More…exploitive nations that seek to acquire an easily controlled ally in Touli may seek to back the factions within this clan
RELIGION:
The basic principles of Falgrinism is the unity of life and oneness of creation. To put out an action is to invite reaction, and every move must be considered when you wish to live a peaceful life. As with all religions, Falgrinism is subject to fracturing and “creative interpretation”, but at base it’s ideal very much follows a Buddhist line of thought. These traditional views are having a difficult time with the rise of technology, so the importance of the religion in daily life is very much up in the air.